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In spite of the good performance of Microsoft's windows manager, there are lots of options that many of us turn to when it comes to managing your desktop.
Power Menu is a free app for Windows that lets you add extra features to your windows so that you can efficiently operate your desktop.
Power Menu lets you add features to your windows such as adjusting the level of transparency, minimizing into the system taskbar, or pinning the window so that it is always on top.
All these features are adjustable by right-clicking on the title bar or on the buttons in the taskbar.
-->Power Menu is a free app for Windows that lets you add extra features to your windows so that you can efficiently operate your desktop.
Power Menu lets you add features to your windows such as adjusting the level of transparency, minimizing into the system taskbar, or pinning the window so that it is always on top.
All these features are adjustable by right-clicking on the title bar or on the buttons in the taskbar.
Important APIs
Read and write a file using a StorageFile object.
Note
For a complete sample, see the File access sample.
Prerequisites
- Understand async programming for Universal Windows Platform (UWP) appsYou can learn how to write asynchronous apps in C# or Visual Basic, see Call asynchronous APIs in C# or Visual Basic. To learn how to write asynchronous apps in C++/WinRT, see Concurrency and asynchronous operations with C++/WinRT. To learn how to write asynchronous apps in C++/CX, see Asynchronous programming in C++/CX.
- Know how to get the file that you want to read from, write to, or bothYou can learn how to get a file by using a file picker in Open files and folders with a picker.
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Creating a file
Here's how to create a file in the app's local folder. If it already exists, we replace it.
Writing to a file
Here's how to write to a writable file on disk using the StorageFile class. The common first step for each of the ways of writing to a file (unless you're writing to the file immediately after creating it) is to get the file with StorageFolder.GetFileAsync.
Writing text to a file
Write text to your file by calling the FileIO.WriteTextAsync method.
Writing bytes to a file by using a buffer (2 steps)
- First, call CryptographicBuffer.ConvertStringToBinary to get a buffer of the bytes (based on a string) that you want to write to your file.
- Then write the bytes from your buffer to your file by calling the FileIO.WriteBufferAsync method.
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Writing text to a file by using a stream (4 steps)
- First, open the file by calling the StorageFile.OpenAsync method. It returns a stream of the file's content when the open operation completes.
- Next, get an output stream by calling the IRandomAccessStream.GetOutputStreamAt method from the
stream
. If you're using C#, then enclose this in a using statement to manage the output stream's lifetime. If you're using C++/WinRT, then you can control its lifetime by enclosing it in a block, or setting it tonullptr
when you're done with it. - Now add this code (if you're using C#, within the existing using statement) to write to the output stream by creating a new DataWriter object and calling the DataWriter.WriteString method. Drivedx 1 4 0 download free.
- Lastly, add this code (if you're using C#, within the inner using statement) to save the text to your file with DataWriter.StoreAsync and close the stream with IOutputStream.FlushAsync.
Best practices for writing to a file Betterzip finder integration.
For additional details and best practice guidance, see Best practices for writing to files.
Reading from a file
Here's how to read from a file on disk using the StorageFile class. The common first step for each of the ways of reading from a file is to get the file with StorageFolder.GetFileAsync.
Reading text from a file
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Read text from your file by calling the FileIO.ReadTextAsync method.
Reading text from a file by using a buffer (2 steps)
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- First, call the FileIO.ReadBufferAsync method.
- Then use a DataReader object to read first the length of the buffer and then its contents.
Reading text from a file by using a stream (4 steps)
- Open a stream for your file by calling the StorageFile.OpenAsync method. It returns a stream of the file's content when the operation completes.
- Get the size of the stream to use later.
- Get an input stream by calling the IRandomAccessStream.GetInputStreamAt method. Put this in a using statement to manage the stream's lifetime. Specify 0 when you call GetInputStreamAt to set the position to the beginning of the stream.
- Lastly, add this code within the existing using statement to get a DataReader object on the stream then read the text by calling DataReader.LoadAsync and DataReader.ReadString.